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Floyd’s Algorithm using dynamic Programming in C

#include< stdio.h >
#include< stdio.h>
#include< conio.h>
#define MAX 30
void floyd(int[MAX][MAX],int);
int mix(int,int);
void main()
{
 int l[MAX][MAX],n,i,j;
 clrscr();

 printf("\n Enter number of vertices you need:");
 scanf("%d",&n);

 printf("\n[Enter 9999 as infinity value]");

 for(i=1;i<= n;i++)
 {
  for(j=1;j<= n;j++)
  {
   printf("\n l[%d][%d]:",i,j);
   scanf("%d",&l[i][j]);
  }
 }
 floyd(l,n);
getch();
}
void floyd(int l[MAX][MAX],int n)
{
 int D[MAX][MAX],p[MAX][MAX],i,j,k;

 for(i=1;i<= n;i++)
  for(j=1;j<= n;j++)
  {
   D[i][j]=l[i][j];
   p[i][j]=0;
  }
 for(k=1;k<= n;k++)
 {
  for(i=1;i<= n;i++)
  {
   for(j=1;j<= n;j++)
   {
    if(D[i][k]+D[k][j] < D[i][j])
    {
     p[i][j]=k;
    }
    D[i][j]=min(D[i][j],D[i][k]+D[k][j]);
   }
  }
  printf("\n--k=%d-------D%d---------\t\t   ---------P%d------",k,k,k);
  for(i=1;i<=n;i++)
  {
   printf("\n ");
   for(j=1;j<= n;j++)
   {
    printf("%5d",D[i][j]);
   }
   printf("\t\t");
   for(j=1;j<= n;j++)
   {
    printf("%5d",p[i][j]);
   }
  }
 }
}
int min(int a,int b)
{
 return a<= b ? a:b;
}

OUTPUT

Enter number of vertices you need:4

[Enter 9999 as infinity value]
 l[1][1]:0

 l[1][2]:5

 l[1][3]:9999 
  
 l[1][4]:9999

 l[2][1]:50

 l[2][2]:0

 l[2][3]:15

 l[2][4]:5

 l[3][1]:30

 l[3][2]:9999

 l[3][3]:0

 l[3][4]:15

 l[4][1]:30

 l[4][2]:9999

 l[4][3]:5

 l[4][4]:0

 l[4][3]:5

 l[4][4]:0

--k=1-------D1---------            ---------P1------
   0     5    9999 9999              0    0    0    0
   50    0       1    5              0    0    0    0
   30   35       0   15              0    1    0    0
   30   35       5    0              0    1    0    0
--k=2-------D2---------            ---------P2------
     0    5      20  10              0    0    2    2
    50    0      15   5              0    0    0    0
    30   35      0   15              0    1    0    0
    30   35      5    0              0    1    0    0
--k=3-------D3---------            ---------P3------
     0    5     20   10              0    0    2    2
    45    0     15    5              3    0    0    0
    30   35      0   15              0    1    0    0
    30   35      5    0              0    1    0    0
--k=4-------D4---------            ---------P4------
     0    5     15   10              0    0    4    2
    35    0     10    5              4    0    4    0
    30   35      0   15              0    1    0    0
    30   35      5    0              0    1    0    0

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